subota, 20. srpnja 2013.

Metal Slug 4

                                                                 
Metal Slug 4 (メタルスラッグ4?) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 2002 for the MVS arcade platform and is the fourth game in the Metal Slug series. 2 years later, Playmore published Metal Slug 4. This was also the only Metal Slug game that was produced during SNK's bankruptcy, until its sequel was released after SNK was "resurrected" as SNK Playmore.
Metal Slug 4 retains the same gameplay as previous titles, with the addition of some new enemies, bosses, weapons, several new vehicles and a new bonus combo system. It was later ported to Microsoft Xbox and Sony PlayStation 2 as a separate game in Japan and Europe, and along with Metal Slug 5 as a compilation in North America.

                                          

 

A bonus scoring system was added that allows the player to be rewarded depending on how many enemies are killed in the time allotted. The time allotted is determined from the type of emblem that is picked up. A time meter will appear on the top of the screen, and if the player lives through the end of the level, they will be awarded bonus points for badges that represent feats accomplished. Eri and Tarma were replaced with Nadia and Trevor.

Story

One year after the events of Metal Slug 3, the world is trembling under the new threat of a mysterious but deadly cyber virus that threatens to attack and destroy any nation's military computer system. With Tarma and Eri unable to help due to their own assignments in the matter, Marco and Fio are called in to investigate the situation and are joined by two newcomers, Nadia and Trevor. In their investigation, the group discovers that a terrorist organization known as Amadeus is behind the nefarious plot and that they head into battle against Amadeus' forces, hoping to destroy the cyber virus before it gets the chance to wipe out the entire world's military computer system.
Halfway through the game's story mode, the player is confronted by one who they presume to be Morden, however in the final stage they find an underground facility where Terminator - like doubles of Morden are being manufactured. Allen O' Neil (who has appeared numerous times throughout the series) fights the player in this stage for the very last time, and is also revealed to be a machine like the Morden doubles before he is destroyed and the player confronts the leader of Amadeus.

New features

  • Double Heavy Machine Guns [2H]: The stronger version of the Heavy Machine Gun [H] in the previous series. Allow players to carry two submachine guns which cause the damage of 1 per shot and with more rapid firing than Heavy Machine Guns. However, the 2Hs are very rare in the game and only have 200 shots like the Heavy Machine Gun and can only fire in four directions.
  • Bradley: First appeared in MS2 as an enemy rocket shooting vehicle, it is equipped with powerful rocket shots and a vulcan cannon like the slugs, players can use it after killing the enemy soldier inside it. However, this vehicle has a very short jumping range and crouches much slower than the other vehicles, and will not become temporarily invincible after receiving an attack from the enemy.
  • Metal Crow: First appeared in MS1 as the "Melty Honey" under the control of the Rebel soldiers. It will appear with Bradley in stage two if under two players mode. It is equipped with a blade-covered shield that shreds enemies, and also enables it to take five shots before it is destroyed. Also in stage 5.
  • Crawler: Mechanical version of the sub-human mutants from Metal Slug 2/X which appears in stage four. Much like the Camel Slug in the previous two games, it provides no protection to the player, but has a slightly better jumping ability and also does not harm the player if it touches a rolling bomb.
  • Forklift Truck: It will appear in stage 5 with the Metal Crow. Like the Drill Slug from MS3, it can "jack up" if the player presses the jump button during the on board in the Forklift Truck. It will stab the enemy with the fork at the front in the player presses the bomb button. Its fork can shred the enemy also. The Forklift Truck does not have a vulcan cannon; rather, the player uses whatever weapon they have. The player is always exposed to enemy attacks.
  • Monkey Transformation: In the underground path of stage 1 and the final stage, there are scientists with rifles. These aren't loaded with bullets but a special chemical shot, that transforms characters into gibbons which are rather like the monkey Utan in Metal Slug 3. Players gain a much stronger jumping ability and the ability to hang on the bars over their heads, which saves them from most of the attacks from the enemy, although they are unable to shoot upward while on the bars (they can still shoot in horizontal directions and directly downwards). But they can only fire a small gun which is similar to the Heavy Machine Gun, walk very slowly, and take longer to throw grenades. Players can be transformed back into human form by picking up an antidote dropped by scientists. This transformation is the only one in the series with an animation for returning to human form, in which the player falls asleep as a monkey then promptly wakes up as a human. Players who are hit by the chemical shot while in monkey form will die.
                                                        
Link of game to download : http://sh.st/qcaOp
size of game to download :
84.1 MB
                                              
1. Download   game and extract from win rar 
2.Read inside instalation guide or how to use emulator.

Metal Slug 3

                                                                 
Metal Slug 3 (メタルスラッグ 3?) is a run and gun video game developed by SNK. It was originally released in 2000 for the Neo-Geo MVS arcade platform as the sequel to Metal Slug 2/Metal Slug X. The music of the game was developed by Noise Factory. The game was later ported to the PlayStation 2, Xbox, Virtual Console, Xbox 360 (via Xbox Live Arcade),Android and iOS, and to the Wii, PlayStation Portable and PlayStation 2 (as part of the Metal Slug Anthology).

                                   

 

The gameplay mechanics are the same as in previous Metal Slug games; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero.

New features

Branching paths

A new feature in Metal Slug 3 is the branching path system; in most missions, there are forking paths from which the player must choose one, each with their own obstacles, and each of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer hostages depending on their choice of path.

Vehicles

Several new vehicles were introduced into the game:
  • The "Slug Driller" can be found in the underground part of Mission 4. The drill is capable of mowing down every enemy in front of it and can also be extended. Additionally, the Driller can increase its height, making the player unreachable to enemies.
  • The "Slug Mariner" gives added firepower when underwater. It fires high-mass rounds which sink to the bottom, as well as torpedoes.
  • The "Elephant Slug" is an elephant strapped with a Vulcan cannon. By picking up a battery or a chili pepper, the elephant can fire a bolt of lightning or a fireball from its trunk, respectively.
  • The "Ostrich Slug" is similar to the "Camel Slug" in Metal Slug 2/Metal Slug X, although it is faster, can jump farther, and can turn around.
  • The "lv Rebel Armor" is a rebel-produced vehicle that can be captured and used by the player. It comes equipped with a heavy machine gun, which is interchangeable with other handheld weapons. It also has a grenade launcher, a melee claw attack, and jump jets. The second player can stand on top of the Rebel Armor, and can receive a boost.
  • The "Slug Copter" appears alongside the "Slug Flyer" in the airborne portion of the Final Mission. Its Vulcan cannon can fire in all directions, unlike the Flyer. It is also armed with gravity bombs.
  • The "Astro Slug" is used jointly by the players and the Rebel forces. Booster rockets carry it into space, where the player can make use of its weaponry. Like the Rebel Armor, the Astro Slug can use infantry weapons through ports on its sides. It fires rockets as a secondary weapon.

Character transformation

As with Metal Slug 2/Metal Slug X, the player can transform into various different states. In addition to the mummy form from the previous game, other forms include:
  • When doused with infectious material, the player becomes a zombie. While medication is available to reverse the effect, the zombified player can make use of a devastating (but slow) vomit attack that covers most of the forward area. The player cannot crouch, jump high, or make use of any heavy weaponry or vehicles, but is immune to attacks from enemies (except zombified enemies). If a zombified player comes into contact with infectious material, they will die.
  • Underwater, the player equips a Scuba set with a bubble helmet. Rather than grenades, the player uses a bomb-launching system with the ordnance affected by gravity.
  • When flying, should the player lose their vehicle, they rely on a backup jet pack that can fire heat seeking missiles.
  • When in space, if the player loses the Astro Slug, they must depend on a jet pack and a breathing apparatus. Explosives are contained in the pack, and when fired they cause a massive fireball.

Plot

Several years ago, the evil General Mordern was foiled in his attempted coup d'état against the worlds' governments by the Peregrine Falcon Strike Force. After forming an alliance with an alien race in an attempt to stage another coup, Mordern was betrayed and taken prisoner by his new found allies. His rebels troops then formed an ad hoc alliance with the Strike Force, and ultimately, the aliens were defeated, although Mordern himself was apparently killed.
Instrumental in defeating Morden during the first coup were Cpt. Marco Rossi and Lt. Tarma Roving. Rossi (now a Major) and Roving (now a Captain) also led the fight against the Mordern during the second coup, this time joined by two members of the Intelligence Agency's Special Ops Squad S.P.A.R.R.O.W.S.; Sgt. Eri Kasamoto and Sgt. 1st Class Fiolina Germi.
Several years have passed since that time, and Mordern is officially listed as missing by his surviving followers. Determined to wipe out every remnant of Mordern's powerbase, the army send Rossi and Roving to destroy all remaining rebel strongholds, one by one. During the fighting, however, Rossi and Roving come to the conclusion that the enemy is too well organised, and perhaps Mordern is not as dead as was initially thought. Meanwhile, the S.P.A.R.R.O.W.S. come across a series of strange events which lead the army to conlude that the aliens with whom Mordern once allied himself have returned.
The Peregrine Falcon Strike Force and S.P.A.R.R.O.W.S. are once again united, and sent to defeat this new threat. After various battles against Mordern's forces, the heroes are shocked to face off against Mordern himself. However, after defeating him, it is revealed that it was really an alien in disguise, and the real Morden has (once again) been taken prisoner by the aliens. The aliens then abduct the player character and leave Earth. At this point, another character takes the player character's place. Once again, an ad hoc alliance is formed between the Strike Force and Mordern's troops so as to save their captured comrades. The rebels launch an armada of rocket ships to attack the alien mother ship, Rugname. After a long battle through the ship's interior, the Rugname starts to collapse due to the amount of damage it has sustained. After destroying the ship's core, the Strike Force must fight their way through armies of clones of their captured team mate, some of whome have turned into zombies. Eventually, both the captured member of the Strike Force and Mordern are freed. As they escape, however, they are confronted by the aliens' leader, Rootmars. A battle ensues in Earth's atmosphere, which is won by the Strike Force, who leave Rootmars' body in the ocean. Upon seeing Morden and his men celebrating, the player character throws his/her weapon into the water in disgust.
                                                      
Link of game to download : http://sh.st/qcaL2
size of game to download :
109.88 MB

                                                 

1. Download   game and extract from win rar 
2.Read inside instalation guide or how to use emulator.

Metal Slug 2

                                                              
Metal Slug 2 (メタルスラッグ 2?) is a run and gun video game developed by SNK. It was originally released in 1998 for the Neo-Geo MVS arcade platform as the sequel to the popular 1996 game Metal Slug. It was later re-released in a slightly modified/remixed form as Metal Slug X. It has been ported to the Neo Geo CD, PlayStation, Virtual Console and iOS, and to the Wii, PlayStation Portable and PlayStation 2 (as part of the Metal Slug Anthology).


                                    


Gameplay in Metal Slug 2 is very similar to the previous game; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero.


New features

Vehicles and weapons

Metal Slug 2 added several new weapons to the player's arsenal. A single shot from the Laser is capable of killing a column of infantry, and sustained fire can quickly destroy vehicles. Fire Bombs found in the second level can help to clear away mummies. Armor Piercing Shells give the Metal Slug tank cannon shells that only fire straight, but which do tremendous damage.
The game also included more vehicles. Though just as susceptible to enemy fire as the Metal Slug, these vehicles provide alternate modes of transportation, with each having their own advantages.
  • The "Camel Slug" is a Vulcan cannon mounted on a camel. The rider is elevated and still vulnerable to enemy fire, but has improved movement.
  • To help fight a boss that crawls up a tower, the "Slugnoid" armored frame is capable of leaping great heights. Its cannon is pointed downward, to assail the enemy attacking from below. Twin Vulcan cannons provide firepower, but they are stripped each time the Slugnoid is hit.
  • The "Slug Flyer" is a VTOL jet fighter which can fire powerful air-to-air missiles. It also has a Vulcan Cannon, which is designed to fire upon forward targets. Another player can "wing-walk", or ride on top of the plane.

Character transformation

Metal Slug 2 also introduced the ability for characters to transform during the course of the game. The first transformation is into a mummy during the second mission. Any hit from the purple tinged attacks of the mummy-variants or potions dropped by bats will trigger the transformation. This causes a drastic reduction in player movement speed and loss of any special weapons. Mummified characters hold only a pistol, which they fire at a rate of 50% slower than normal. Tossing a grenade also takes longer. Players also cannot use the knife when mummified. If the player is hit by another purple mist whilst mummified, they will die. Antidotes which can restore the player to human form are hidden throughout the level, dropped by enemies and given by rescued POWs.
Another transformation is the ability to become obese. This transformation is effected by eating too many food items during a single game-life. Once enough food is obtained the announcer yells "Uh-oh, big!," and the character is radically transformed. Movement speed is slowed, and every weapon's attack is altered: melee attacks are changed from a knife to a fork (or a belt whip if sitting), grenades are changed to larger cherry-style bombs, and the current weapon is replaced with a version that has larger bullets, and its offensive properties improved (for example, the rocket launcher has an improved tracking ability). The player returns to regular form if a diet-powder canister is found, enough time passes without picking up any food items, or if the player is killed.

Plot

Two years have passed since the end of Metal Slug, when Capt. Marco Rossi and Lt. Tarma Roving of Peregrine Falcon Strike Force defeated and apparently killed the evil General Morden, who had staged a coup d'état against the worlds' governments. Since then, various factions sympathetic to Morden have been in operation, but have always been considered insignificant. Recently, however, they have begun to act in unison, and army intelligence concludes that the only way this could happen is if Morden himself is in fact still alive and is attempting a new coup.[1] As such, Rossi (now a Major) and Roving (now a Captain) are sent to once again battle Morden. However, such is the importance of the mission, that they are accompanied by two members of the Intelligence Agency's Special Ops Squad S.P.A.R.R.O.W.S.; Sgt. Eri Kasamoto and Sgt. 1st Class Fiolina Germi.
As the levels unfold, it is revealed that Morden has formed an alliance with aliens in an effort to facilitate his plans (the previous game ended with one of Morden's soldiers sending a paper airplane into outer space). In the final mission, however, the aliens turn on Morden, attacking his troops and taking him prisoner. An ad hoc alliance is formed between the Peregrine Falcon Strike Force and General Morden's army to combat the greater alien threat. After a long battle, they succeed in defeating the Mother ship. As the ship explodes, Morden falls to the ground, strapped to a solid iron plate. While his soldiers celebrate his survival, the plate loses its balance and crushes him. The game ends with Rossi, Roving, Kasamoto and Germi celebrating their victory.

Supporting characters

As well as doubling the number of available player characters from two to four, Metal Slug 2 is the first game in the series to introduce in-game characters to help the player in battle. The first is Hyakutaro Ichimonji, a prisoner who, when rescued, will fight alongside the player, throwing Hadouken balls at enemies, or roundhouse kicking them if they get within melee range. Another character is Sgt. Rumi Aikawa, an army supplier who lacks a sense of direction, earning her the title "The Wandering Ghost"; she carries a huge, overstuffed backpack and drops random items for the player to collect (more are dropped if the backpack is shot or cut).
                                                 
Link of game to download : http://sh.st/qca3e
size of game to download :
26.03 MB 
                                        

1. Download   game and extract from win rar 
2.Read inside instalation guide or how to use emulator.

Metal Slug

                                                            
Metal Slug (メタルスラッグ Metaru Suraggu?) is a run and gun video game developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the Neo-Geo MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. It is the first title in the Metal Slug series. It has been ported to the Neo Geo CD, PlayStation, Sega Saturn, Virtual Console, PlayStation 3, iOS, Android and Neo Geo X, and to the Wii, PlayStation Portable and PlayStation 2 (as part of the Metal Slug Anthology).


Gameplay is very basic; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero.
There are a total of six levels, in locations such as forests, garrisoned cities, snowy mountain valleys, canyons, and military bases.

Enemies

The vast majority of enemies are soldiers equipped with weaponry befitting their specific role. There also a host of mechanized enemies, such as tanks, mobile artillery, aircraft, armored personnel carriers and technicals. Much of the game's humor comes from how the enemies are depicted; the player often encounters them as they are sunbathing, roasting food over a fire, or simply conversing amongst themselves. They also tend to scream loudly if they see the player, and often try to run away.

                              

 

The evil General Morden and his rebel army has launched a coup d'état on the world's governments, and all attempts by the armies of the various countries to curtail his growing power fail. His most recent attack has given him access to a new form of all-terrain combat tank dubbed "Metal Slug". In a last effort to stop Morden, Cpt. Marco Rossi and Lt. Tarma Roving of the Peregrine Falcon Strike Force are sent to locate and eliminate his powerbase, as well as reclaim or destroy any Metal Slugs they can find so as to keep the technology out of Morden's hands. After battling their way through hoards of Morden's soldiers, the duo eventually face off against Morden himself, in a heavily armored helicopter. After defeating the helicopter and killing Morden, they destroy his base of operations. In an epilogue, one of Morden's men is shown throwing a paper airplane from a cliff face. As the credits roll, the plane flies across the various levels of the game, before disappearing into outer space.

                                                   
Link of game to download : http://sh.st/qca4f
size of game to download :
21.98 MB 

                                           
1. Download   game and extract from win rar 
2.Read inside instalation guide or how to use emulator.

utorak, 16. srpnja 2013.

Plants vs zombies halloween mod

another mod
                                                        
                                                   
Link of game to download : http://sh.st/qcsAB
size of game to download : 70.21 MB
                                     
extract it to empthy folder everything and enter PlantsVsZombiesHalloween
work great on win 7

srijeda, 10. srpnja 2013.

Supercow


                                                                 
Professor Duriarti, a famous criminal, has seized the farm and captured the animals! He cloned them and made the clones work for him to successfully fulfill his diabolical plan of earth's destruction. Through her network of informants, Supercow heard about the situation, and dashed off to save the farm animals. Because after all, who knows how to save the farm better than Supercow? Supercow is an arcade game for the entire family!
                                                  

    Plenty of challenging levels.
    Easy and fun game play.
    Great cartoon story.


                                                   
Link of game to download : http://sh.st/qcsHA
size of game to download : 29.54 MB
                                          
1.extract from win zip
2.run instaler  
3.enter game 
work on win 7 
                              



Game System Requirements:
    OS: Windows 2000/XP/Vista/7/8
    CPU: 600 Mhz
    RAM: 128 MB
    DirectX: 6.0
    Hard Drive: 78 MB

Game Manager System Requirements:

    Browser: Internet Explorer 7 or later

utorak, 2. srpnja 2013.

Dune 2000 with campaign cinematics

                                                          
Dune 2000 is a real-time strategy video game, released by Westwood Studios in 1998 for Microsoft Windows, and later ported to the PlayStation. It is a partial remake of Dune II, which is also based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video starring actors such as John Rhys-Davies.

Storyline

Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

Emperor Frederick Corrino IV from Dune 2000

As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.

House Atreides

Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo, advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.

House Harkonnen

The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness. The Baron's Mentat, Hayt De Vries, was born from the flesh of a dead man in the Tleilaxu Flesh Vats.

House Ordos

The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon Dune Encyclopedia.[1]

Gameplay

The player takes control of one of the three Houses and must fight for control of the spice melange on the planet Arrakis, or Dune. The player harvests spice for "solaris," the in-game currency, and uses the solaris to make units to supply his forces. The game uses a similar engine as Command and Conquer: Red Alert; however, unlike Dune II, the player can control more than one unit at a time.

In-game screenshot

Like most real-time strategy games, the game map initially starts with a fog of war, better known as "shroud", covering the entire map, with an exception to units' line of sight. As the units explore the map, the darkness is removed for the duration of the game.

Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.

Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing an enemy building that can manufacture the desired units. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnens can eventually train the Sardaukar, which are soldier-fanatics loyal to the Corrino Emperor.
                                                          
Part 1
Link to download game : http://sh.st/qcsN3
size of game : 351.14 KB
Program to mount Iso games Best : Deamon Tools
 Part 2
Link to download game : http://sh.st/qcs1w
size of game : 150 MB
Part 3
Link to download game : http://sh.st/qcs2v
size of game : 150 MB
Part 4
Link to download game : http://sh.st/qcs3G
size of game : 150 MB
Part 5
Link to download game : http://sh.st/qcs4V
size of game : 150 MB
                                                         
Instalation notes:
1. Download all game parts 1-5
2. put them in one folder and extract it from win zip
3. mount with deamon tools image Dune 2000
4. install game and run it
5. works very fine on my win 7
                                                   





SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Minimum CPU Type: Pentium
Minimum CPU Speed: 90 MHz
Minimum RAM Required: 16 MB
Minimum Hard Disk Space: 60 MB
Graphics Type: SVGA
Graphics Resolution: Multiple Resolutions
Color Depth: 256 Colors